According to the latest research, not only has the mobile gaming market just become larger than the PCs and consoles combined but it is also the fastest-growing segment of the gaming industry.
Therefore, Innowise Group has decided to create a casual bow and arrow puzzle game for Android devices. During the process, our team has implemented various bow and arrow puzzle game mechanics and has worked with playable characters.
MAIN MENUIn the main menu, a player can choose any desired level from those unlocked as well as reset the statistics. However, resetting the game means that all the progress is being wiped out, so a player has to start from the very beginning.When the player taps the “Play” button, one can see the unlocked levels as well as the previous results rated from one to three stars. The number of stars received for passing the level depends on whether the player managed to hit the arrow as well as the time limits set individually for each level.
GAMEPLAYAfter entering a certain game level, users can see the archer, who is the main character of the gaming set, the level map, as well as the targets the player needs to hit in order to pass the level.Once the level is passed, the player sees the screen with the statistics including the number of stars gained, arrows, and time spent. From this menu, the player can go to the home screen, proceed to the next level, restart the completed level, or go to the level selection.During the game, players can stop the game and restart it at any time. When on pause, it doesn’t matter how much time a player spends away from the game.
Innowise Group’s game developers have implemented diverse puzzle mechanics to make the game more engaging. For instance, some targets need to be hit simultaneously in order to count them as done. Also, some targets are blocked by various objects that need to be hit in many creative ways, for example, by freezing or unfreezing.
For these puzzles, Innowise Group’s Unity game developers have added a bunch of special arrows, such as fire and freezing arrows, double and triple arrows, and a portal arrow.
When players receive a new type of arrow, they get notified about it via a separate screen at the beginning of a level. There also goes the description of the arrow’s features.
Building such an application from scratch has been an interesting challenge. We had a clear vision that the game would concentrate around an archer, bows, and arrows, yet we hesitated about which game mechanics to choose for the puzzle part.
First, our team analyzed the needs of the potential target audience. We decided on how the application should look like and what elements it should contain to be as engaging as possible. Then we designed a mock-up of the application, created a detailed plan for the development of each module, and agreed on the workflow and methodology.
We have decided to create the game in Unity 3D since it’s the most popular game engine for developing mobile games. Apart from being a powerful tool, Unity also allows importing custom assets into the project. Moreover, it is particularly resource-effective, especially compared to Unreal Engine.
The user feedback has eventually shown that our choice of technology stack has been justified. Based on the user feedback, we have succeeded with the design and the core game mechanics.
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